Wednesday, February 03, 2010    BALDWIN, WISCONSIN                                     
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GW University's National Emergency Medical Services Preparedness Initiative

Launches

Cutting-Edge Educational Video Game to Train First Responders

 

WASHINGTON - GW University's National Emergency Medical Services

Preparedness Initiative announces the launch of Zero Hour: America's Medic,

a high-tech video game based learning tool that is designed to train and

exercise the first responder and EMS communities through a series of virtual

simulations based on the 16 national planning scenarios developed by US

Department of Homeland Security. When playing the game and confronted with

biological, explosive, chemical and earthquake disasters, first responders

must meet the challenges they would face during an actual disaster. This

enables players to practice skills in triage management and operational

management, in real time. Participants will also earn continuing education

credits for playing the game.

 

"This is the first-of-its-kind training tool. The game allows the player to

review and evaluate themselves and gauge areas that require more skill

training," said Gregg Lord, Associate Director, Co- investigator and senior

policy analyst, GW's Office of Homeland Security.

 

The game was created with input from and support from EMS subject matter

experts from across the country. Many of the pressing emergency response

issues were identified during two summits hosted by GW's Office of Homeland

Security in 2006 and 2007 and translated into content for Zero Hour:

America's Medic.

 

"We are very excited to have spearheaded this project because we believe

that it truly is a new day in training, skills development and practice,"

said Lord. "By creating a realistic and medically accurate environment, it

enables first responders to learn and exercise their skills."

 

The game is available for download from NEMSPI's learning management system

to the user's individual computer and then can be operated at the player's

convenience as long as the user is connected to the internet.  Virtual

gaming, such as "Zero Hour," has the potential to revolutionize first

responder training and continuing education programs by offering a

cost-effective complement to traditional education and exercising.  Some day

rather than running one large-scale live action exercise at massive expense,

local, state and federal jurisdictions may host virtual disaster drills

using massive multiplayer games, thereby allowing use of the software

repeatedly.

 

"This has been an amazing project to be a part of because it represents a

new era of skills training for all kinds of emergency personnel. We are

confident that by providing more opportunities for first responders to

practice these critical skills, we will have a more prepared emergency

response force working for the citizens of our country," said Kim Acquaviva,

PhD, MSW, co-investigator, assistant professor, Department of Nursing

Education, and director of The National Collaborative on Aging.

 

Funding for this project came from the U.S. Department of Homeland Security.

While this is Lord's first foray into creating virtual gaming as an

educational tool, he hopes to develop others to train the entire emergency

workforce, including firefighters and police officers. Zero Hour: America's

Medic was constructed by Virtual Heroes, Inc. of Raleigh, NC.

 

For more information or to preview the game, go to the National Emergency

Medical Services Preparedness Initiative's Web site at

http://www.nemspi.org.

 

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