Wednesday, February 03, 2010 BALDWIN, WISCONSIN GW University's National Emergency Medical Services Preparedness Initiative
Launches
Cutting-Edge Educational Video Game to Train First Responders
Preparedness Initiative announces the launch of Zero Hour:
a high-tech video game based learning tool that is designed to train and
exercise the first responder and
simulations based on the 16 national planning scenarios developed by US
Department of Homeland Security. When playing the game and confronted with
biological, explosive, chemical and earthquake disasters, first responders
must meet the challenges they would face during an actual disaster. This
enables players to practice skills in triage management and operational
management, in real time. Participants will also earn continuing education
credits for playing the game.
"This is the first-of-its-kind training tool. The game allows the player to
review and evaluate themselves and gauge areas that require more skill
training," said Gregg Lord, Associate Director, Co- investigator and senior
policy analyst, GW's Office of Homeland Security.
The game was created with input from and support from
experts from across the country. Many of the pressing emergency response
issues were identified during two summits hosted by GW's Office of Homeland
Security in 2006 and 2007 and translated into content for Zero Hour:
"We are very excited to have spearheaded this project because we believe
that it truly is a new day in training, skills development and practice,"
said Lord. "By creating a realistic and medically accurate environment, it
enables first responders to learn and exercise their skills."
The game is available for download from NEMSPI's learning management system
to the user's individual computer and then can be operated at the player's
convenience as long as the user is connected to the internet. Virtual
gaming, such as "Zero Hour," has the potential to revolutionize first
responder training and continuing education programs by offering a
cost-effective complement to traditional education and exercising. Some day
rather than running one large-scale live action exercise at massive expense,
local, state and federal jurisdictions may host virtual disaster drills
using massive multiplayer games, thereby allowing use of the software
repeatedly.
"This has been an amazing project to be a part of because it represents a
new era of skills training for all kinds of emergency personnel. We are
confident that by providing more opportunities for first responders to
practice these critical skills, we will have a more prepared emergency
response force working for the citizens of our country," said Kim Acquaviva,
PhD, MSW, co-investigator, assistant professor, Department of Nursing
Education, and director of The National Collaborative on Aging.
Funding for this project came from the U.S. Department of Homeland Security.
While this is Lord's first foray into creating virtual gaming as an
educational tool, he hopes to develop others to train the entire emergency
workforce, including firefighters and police officers. Zero Hour:
Medic was constructed by Virtual Heroes, Inc. of
For more information or to preview the game, go to the National Emergency
Medical Services Preparedness Initiative's Web site at